Talk:Shields/@comment-2A02:AB88:B2A0:8700:39F6:5AB2:B5B8:BF01-20180401101650

Shields do not override armor. Damage can be calculated by this formula:

Damage = Damage[ShieldType] * Damage[ArmorType] / Damage[NoArmor]

Each weapon has six damage values, three for the armor types (none, light, heavy), and three for the shields (absorbtion, deflection, stasis). Armored vehicles always benefit from any shield against all weapons, since damage values are always lower for heavier armor. The stock vehicles supporting a shield hardpoint, however, are unarmored with the exception of the Scion Lancer. For unarmored vehicles, the shield damage directly applies.

Comparing the damage values: Absorption = HeavyArmor against "energy" weapons Deflection = HeavyArmor against "projectile" weapons Stasis = LightArmor against all weapons in most cases, but not always.

source: https://steamcommunity.com/sharedfiles/filedetails/?id=1331354792